This article on how to paint fabric texture has been moved to it's new home: Minichix Studio website.
You can read the new, better version of the article about texturing materials here.
Showing posts with label turquoise. Show all posts
Showing posts with label turquoise. Show all posts
16 Mar 2013
Textured material - approach 1
Labels:
cloak,
fabric,
Grinder,
mantle,
painting,
red,
Roberto Chaudon,
techniques,
texture,
thread,
turquoise
15 Mar 2013
6th Cofc Miniature Exchange mini published
Here is the miniature I painted for 6th Cofc ME. My recipient Hellspawn, just received my package so I can post it here:
cheers
'eM
cheers
'eM
Labels:
6th CofC ME,
bases,
etched brass,
gallery,
Games Workshop,
texture,
turquoise,
tutorials,
Wraith
28 Jan 2013
Mysterious mini - first layers of paint.
Another small update on the base (mini is still a secret).
First layers of colour, still lots to do, mostly contrast and colour variations on the stone (plus some tidying up), but you can see the general idea.
I'm thinking about shifting the dead beetle's colour more towards green, to make it stand out a bit more.
But other than that, I'm quite happy with the way this base is shaping up. Ferns will be added at the very end, to avoid accidental damage. They are not as fragile as dried plants, but rather delicate nonetheless, so I'll keep them separate.
BTW it's quite obvious, that I might be in my turquoise phase now;p
cheers
'eM
First layers of colour, still lots to do, mostly contrast and colour variations on the stone (plus some tidying up), but you can see the general idea.
I'm thinking about shifting the dead beetle's colour more towards green, to make it stand out a bit more.
But other than that, I'm quite happy with the way this base is shaping up. Ferns will be added at the very end, to avoid accidental damage. They are not as fragile as dried plants, but rather delicate nonetheless, so I'll keep them separate.
BTW it's quite obvious, that I might be in my turquoise phase now;p
cheers
'eM
18 Jan 2013
Urmuth - another small update
I did some more work on Urmuth. But because it might not be so obvious at the first sight, here is the list of what I did:
- I fixed his eyes a bit - still suck but a bit less;p But in my defense it's awkward part of the sculpt
- I did horns, and I'm really happy with them
- I did the ribbons around his horns
- I painted this weird thingy on his skirt (the one with triangles)
- I shaded the bottom of the fur
- I was working on the fabric on the handle of the axe, but now I think I need to repaint it (probably gonna do old leather here)
- I was working on the handle itself, but it's not there yet. I'ts kinda silly that the wooden handle is so thin here (axe itself looks quite massive and heavy) but I'm not gonna fix the sculpt. I was thinking painting it like metal element, but there is splitted wood at the end, so it needs to be wooden. I guess I can assume it's some sort of magic stick or something;p
cheers
'eM
- I fixed his eyes a bit - still suck but a bit less;p But in my defense it's awkward part of the sculpt
- I did horns, and I'm really happy with them
- I did the ribbons around his horns
- I painted this weird thingy on his skirt (the one with triangles)
- I shaded the bottom of the fur
- I was working on the fabric on the handle of the axe, but now I think I need to repaint it (probably gonna do old leather here)
- I was working on the handle itself, but it's not there yet. I'ts kinda silly that the wooden handle is so thin here (axe itself looks quite massive and heavy) but I'm not gonna fix the sculpt. I was thinking painting it like metal element, but there is splitted wood at the end, so it needs to be wooden. I guess I can assume it's some sort of magic stick or something;p
cheers
'eM
Labels:
Andrea,
Andrea Miniatures,
axe,
handle,
horns,
painting,
turquoise,
Urmuth Scars of War,
wip
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