Showing posts with label Tips'n'Tricks. Show all posts
Showing posts with label Tips'n'Tricks. Show all posts

3 Sept 2012

Textures - leather

Before I'll start talking about painting the leather elements I should spend few minutes to show you various types of leather you can encounter, and maybe try to reproduce on a miniature.
To be honest, if I'd like to do that properly, I should do the whole article about types of leather, how do they age and  how do they look when old and worn out. But that's blog about painting miniatures, not leatherworking, and because I don't wanna bore you to death with this theoretical part, I'll simply reffer you to the the article about leather on wikipedia and show few pictures of new and used leather I found in internet.


Grain leather





Vachetta leather







Suede




That's not all leather types of course, just the most common these days. So, I'd say, you should do some proper research by yourselves, especially if you're trying to paint some less common types of leather, i.e. deer leather used by native americans, kangaroo leather or something more exotic and luxurious like snake or crocodile leather, or perhaps fish leather (it does exist, seriously, and looks pretty cool).




Painting
When I  paint leather, usually I start with fairly light colour (beige, light brown, ochre, yellowish shades of brown), and then slowly build  darker parts with washes (devlan mud, black, sepia, ogryn flesh, and even green and blue if I'm going for colder shades.
I don't paint too neatly, rather use irregular spots and uneven layers mixing various colours.
To add more worn look I go over the glazes with the base colour or some darker shades of brown. When I'm more or less happy with the lights and shadows I add some highlights (washing them lightly in the process to make them blend better).

Texturing
Lots of washes and paint layers applied unevenly to the surface, helps me to build three dimensional texture of the leather. But if you want even more texture, to mimic really rough leather, you can use almost dry brush with a bit of colour and dab it in the surface where you want that particular colour and roughness. This technique is very impressive especially on bigger scale models, where it looks very natural.

Adding damage to the leather elements
Normally leather while used gets darker (due to contact with oil, water and other stuff) so if we disturb that top layer, we can often see the lighter colour showing beneath. To recreate that effect we can make sure that the whole surface is showing some signs of being used.

1. Surface
This type of damage is achieved mostly by uneven application of paint in the process of adding shadows. But if that is not enough you can add some more using almost dry brush with small amount of bright beige and dab the leather to create random spots. Just concentrate on the places which are most likely exposed to that kind of damage.


2. Edges
To create damaged and worn out edges, I use bright beige (off white if the overall colour is rather light) and simply paint thin lines in the places where I think leather is most likely going to be damaged. And then glaze them a bit with one of the washes to get more unified look. I use that method mostly on belts and straps or on the edges of bigger surfaces if that looks believable. Thin lines of damage can be added in the middle of leather elements, but we should be rather reasonable, and do that only if that type of damage could be explained by the usage of the item (i.e. leather armour). Just remember that the whitish lines are not holes (crackles) in the leather but represent damaged top layer of the surface.


As you can see the technique is really simple and requires only some practise and, what's  very important, proper research of the type of leather you want to recreate.


I don't really have any step by step pictures of how I paint leather, but I gathered some, to show you more or less what I'm doing.

Menhom Dark Shadow (finished piece)

 Pegaso boys (WIP)

Mr Grinder (WIP)
 


Colours
Contemporary leather can be dyed in any colour you can imagine. So when you paint modern or s-f miniatures, feel free to choose whatever suits your colour sheme.
With historical pieces I'd rather go with natural shades of brown, gray and black, as I have no idea which colours were avaliable back in the past. If you are really curious about that, feel free to do some deep research on the subject:) I'll just go with natural browns. It's safer this way, and I won't have to explain to people that according to some old and dusty books, this shade of colour was avaliable on leather in that particular times;]

And I guess that's all I got to say about painting leather elements. I hope you'll find some tips and inspiration in this tutorial.

cheers

'eM



12 Aug 2012

Textures - crushed velvet

This time I'll try to explain how I did the velvet robe on Menhom Dark Shadow.




I started the robe as plain red. As you can see I even added some initial lights and shadows. But then I realised that this robe is big enough (I'd even say huge) to add some freehand, or maybe texture.
Because initially I was going for old and dusty look, the embroidery, I was going to mimic with freehand, would have to be fairly damaged. I wasn't sure  if I'll be able to do that, so I decided to go with crumpled velvet look.

To do that I decided to try 'doting' technique presented by Alexi_Z in her video tutorial. That was my first try, so the results are far from ideal, but I'm quite happy anyway. I learnt a lot doing that piece, and the next attempt should be more successful.

On the first two pictures you can see the initial shading on the robe. It's not perfectly smooth or too contrasty, but it's OK. I'm gonna cover it with lots of dots.


When I made my mind how exactly I I'm gonna paint the robe, I did a little try on one of the creases to find out If I'm capable of pulling that off.


It looked quite nice, so I started to build shadows.
On the pictures below you can see how I was trying to control depth of the shadows not only by used colour, but also by placing more or less dark dots in the recesses.



Then I started to add dots with brighter colours to create lights. Like with painting smooth surface I was building lights gradually, by change of colour and placement of the dots.

Later it was mostly going back and forth with various shades to build a nice gradient. I used quite a lot of base colour to make shadows and lights less uniform. To soften the transitions a bit and made it look more like a fabric, not just collection of dots, I used some red glazes.


On the pictures below you can see the difference glazes did. Colour is more vibrant, and whole robe looks more consistent.


 And here, finished robe, with some final highlights on the edges.


And at the end, colours I used to paint the robe, maybe someone will find it helpful. I know that I'm using some really old and discontinued GW colours, but you can easily find something similar in other ranges.

Base:
Red Gore (GW)

Highlights:
1st light Andrea Flesh Paint Set
Offwhite (70820 VMC)

Shadows:
Liche Purple (GW)
Storm Blue (GW)
Black (70950 VMC)

Washes (GW):
Baal red
Devlan mud
Leviathan purple
Thraka green


cheers

'eM